Caper Republic

We gone and done a game jam!
Posted: Sunday, May 19, 2013
At our top secret game labs, hidden away deep underground in an ex-cold war bunker complex the caper team got together to make a game against the clock!

For the uninitiated among you, a game jam is to game development what an espresso is to coffee. Typically the process of creating a game goes like this: you have to come up with an idea, turn it in to a concrete plan, create all the art and sound assets, develop all the mechanics, put it together, test the bloody thing, and so on.  The point is that it can be a slow drawn out process.

Game Jams are the exact opposite of that: The idea is that you give yourself a blank page and an insanely short amount of time and try and get through the whole process of inventing and finishing a game in one mad rush.

So we holed up together for a 12 hour sprint and got cracking!

Doing this had many advantages for us:  It was good experience working together, it was a great excuse to drink beer and also it was awesome to get the creative juices flowing again.  Previously we'd been busy sweating the minutiae of Connect Fighter 4 for weeks to come up with some bonkers ideas and run with them was a welcome distraction!

So how did we get on? we failed!  We all worked like trojans but we didn't have anything worth releasing at the end.  Here's what we got done:

  1. We came up with a concept
  2. Fleshed it out in to a setting and backstory
  3. Worked out the game's mechanics
  4. Create the art style and some level backgrounds and sprites
  5. Recorded sounds and music for the game
  6. Combined the above in to a working prototype.

So given all that why no game? Well we hit a wall in the early hours of the morning where red bull was no longer helping and decided to take stock.  We were chuffed with what we had achieved but the end result was in no way finished... and we really wanted to keep working on it.

So that's what we've done.  It's now been given the full treatment and polished up to a level we're satisfied with.  So keep your eyes out for it very soon for Bedlam - a Victorian insane asylum simulator!

As for the jam itself, we all had a lot of fun and I expect we'll do it again some time soon.  We may even get you guys involved while we're at it!


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